Hideout is a social deduction game of criminal identities and questionable stories. The game is designed by me (lead artist) and Carol Mertz (lead gameplay designer) and still in progress.
In Hideout, players take on the roles of criminals after a busted heist, interrogating each other for information to try to root out the undercover cop. The cop has to play it cool, pretend to be a criminal, and figure out the roles of the other players before the other players discover who they are.
We had two goals with the art direction. First, we wanted to give people prompts about their roles without showing any concrete characters. And second, the art was supposed to emphasize the fun and colorful gameplay even though the theme was dark. Therefore, I have decided to show the hands of the criminals on the cards and how they relate to their environments. Illustrations are combined with hand written typography. Card backs and packaging are still in progress.